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The Civic Potential of Video Games

The Civic Potential of Video Games( )
Author: Kahne, Joseph
Middaugh, Ellen
Evans, Chris
Series title:The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning Ser.
Publication Date:Jun 2009
Publisher:MIT Press
Book Format:Ebook
List Price:Contact Supplier contact
Book Description:

This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role video games may or may not play in this disengagement.Until now, most research in the...
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Book Details
Physical Dimensions (W X L X H):5.375 x 8 x 0.312 Inches

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