Introduction to the Mathematics of Computer Graphics 

Author:
 Carter, Nathan 
Series title:  Classroom Resource Materials Ser. 
ISBN:  9781614441229 
Publication Date:  Dec 2016 
Publisher:  American Mathematical Society

Imprint:  MAA Press 
Book Format:  Hardback 
List Price:  USD $50.00 
Book Description:

This text, by an awardwinning author, was designed to accompany his firstyear seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my...
More DescriptionThis text, by an awardwinning author, was designed to accompany his firstyear seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computergenerated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.